Playing Serious Games in Higher Education
Author(s)
Sibi, Patrizia
Date Issued
2020
Type
bookPart
Start Page
358
End Page
382
Abstract
Building on the outcomes of an Erasmus+ Project, the authors explore the possibility of employing simulation and gamification for the teaching/learning of contents in the field of Humanities and transversal competences at university level. Two Serious Games representing two diverse types of design are described and commented upon, particularly under the viewpoint of their narrative component. Their experimentation provides some initial results in terms of impact and stakeholders’ satisfaction.
